Very polished and well-realized concept. I was impressed by how long that last level was, it felt like a real culmination of all the gameplay concepts introduced in the earlier levels. Excellent work!
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Thanks for playing!
Yeah, we wanted to showcase all the mechanics that you learn in the game in the final level, as a "boss" level. But preferably, we'd have liked even more levels before the final level that mixed and matched different mechanics so that the player has more time improving their skills, but we ran out time. T-T