This is probably the wildest setting for a game I've come across this jam. "Incredible adventure" indeed. :)
It would be nice if the items in the inventory get descriptions. I'm not sure if I filled the mug with coffee (and you just didn't have time to do a second sprite) or if I didn't fill the mug at all.
If you are planning to publish the finished product in English, you might want to get a human translator involved. DeepL is very good, but it obviously had its problems with this more outlandish scenario. I got a bit lost during the intro because some things were hard to follow. I'm pretty sure a lot of the humour was also lost in translation.
A lot of the hotspots were also incorrect. The sink became a "watering hole" and one of the buttons simply said "DOGS". I have to admit that I was a bit disappointed that it took me back to the bathroom and not to a secret dog den. ;)
Nice selection of models. The bathroom looks good. So it's kind of the opposite of a public toilet. Which is a good thing. A VERY good thing indeed. I can't even begin to imagine where all this is heading. I don't know if it will be for me, because I don't care for "toilet humour". But maybe that's not (entirely) the direction you want to go in anyway. Either way, it's definitely unique. Good luck with finishing the last 90%. :)