Thanks for playing and thanks for the feedback! I agree with the SFX, I usually don’t even implement sfx so I’m not super familiar with fine tuning them, but I think I have a better handle on it now and can add an option for Audio Effects volume in future releases.
I actually have a version if the player controller with a more varied moveset, but I kept it fairly limited here just cause I tried to link a specific type of movement to a different area and 3 areas was already a lot to design. Future games will definitely incorporate a more dynamic moveset though.
Cheers!