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(+1)

Thanks for playing and thanks for the feedback! I agree with the SFX, I usually don’t even implement sfx so I’m not super familiar with fine tuning them, but I think I have a better handle on it now and can add an option for Audio Effects volume in future releases.

I actually have a version if the player controller with a more varied moveset, but I kept it fairly limited here just cause I tried to link a specific type of movement to a different area and 3 areas was already a lot to design. Future games will definitely incorporate a more dynamic moveset though.

Cheers!