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Isla's adventure brought tears to my manly eyes

I appreciate the balls-off-the-walls approach with this game! Movement was kind of janky and I didn't like how few iframes you had and how tanky bosses were without the cheat, but otherwise I liked what you got going on. Great work!

Thanks glad you enjoyed.

As much as I tell myself I am going to concentrate on nailing the movement mechanics, there's always a completely inconsequential element: like implementing an airlock system, (though I am planning to add some more puzzle elements to that)  that grabs my attention.

Aiming to keep this going for SMVM so hopefully can iron out some the jankiness!