I loved your game. I found it challenging and intense, and despite some bugs issues, I finally managed to find the soul and score.
The game has a nice background story. The dungeon in particular was a fascinating experience and left me wanting more, the messages in each room in the game are great for motivation. I'm excited to see how you continue to improve the game in the future.
All the best for future updates :D
Viewing post in [Jam Game] RE: Runner comments
Thanks! I'm really happy that you had fun with this little title XD So far the response to this has been really encouraging! =D
Also wow! That's quite a score - I didn't know that was possible =P Did you rack up the time so that you could explore at a calmer pace? That was certainly a strategy I wanted people to use, but I didn't know the timer could go that high! XD
Edit: Added extra comments - Unless the commas are part of the bugs you're referring to. Regardless though, that's an awesome score! XD
I didn't rack up points; I just went as fast as possible, as you suggested. However, after you mentioned a strategy to follow, I took your advice. I managed to defeat the same enemy multiple times using the transition technique (specifically, the left enemy on the stairs level), accumulating a significant amount of 10-second bonuses and achieving the best time of 219.46 seconds.
I also encountered some transition bugs during my gameplay. I'm unsure why, but there were instances when the menu restart function didn't work properly, forcing me to exit the page and reload the game. I even experienced a situation where an enemy was able to attack me because I was trapped between the floor and an outside area, limiting my movement to left and right. The crawl area had the most issues with transitions.
Although I appreciate the fluid movement of the main character, I find it a bit unrealistic that enemies don't immediately strike. The player has to approach them within a certain distance before they start attacking. I could literally position myself above them, and they wouldn't retaliate. However, I do enjoy the fact that most enemies are easy to defeat, with the exception of the final one who delivers a beating.
It would be a welcome addition to have health hearts placed in empty spaces if you decide to adjust the difficulty level, which is currently well-balanced for the surprise factor.
Wishing you the best in improving your game! :D