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(+1)

Pretty cool game. Perspective is neat but made it hard to tell where I was at times. The wall jump was really inconsistent (the game would usually prefer using my double jump instead) and because of this I wasn't able to finish the game since I got stuck at one of the wall jumping sections. Some platforms had hitboxes bigger than their models which also contributed to a lot of platforming jank. Aside from that my only issue is with the vulture enemy, which felt impossible to defeat due to the inability to shoot upwards or in the air and its swoop being too fast to react to.

(1 edit) (+1)

Yes i made a playtest and i agree that wall jump is clunky, i was use to it when developing but for player it's not easy. 

The hitboxes issue was due to a bug, i found near the end of the jam, with godot collision using trimesh so i had to simplify collider quickly resulting in some area not being tight. 

Thanks for the feedback !