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Wyatt and the Blood Gems's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sensory | #9 | 3.923 | 3.923 |
Enjoyment | #15 | 3.308 | 3.308 |
Overall | #15 | 3.415 | 3.415 |
Execution | #18 | 3.154 | 3.154 |
Metroidvania | #19 | 3.154 | 3.154 |
Relevance to the theme picked | #22 | 3.538 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Chosen
Revival and You're not alone (intepretation is on the game page)
Engine
Godot 4.1
Team/Developer
Jonqs
External assets
Holizna for the music and some kenney assets (detailed on my game page)
Reference info
https://twitter.com/JonqsGames
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Comments
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I really considered doing a western themed metroidvania myself, so its cool to see someone else make one.
I feel like I'm forgetting an item or two, and most my feedback is aimed looking foward, but I enjoyed what you were able to submit. As a dev, I think I can tell what you really wanted to create and the experience you want the player to have, even in its current state, which is really good. Overall, I enjoyed your entry and since you're new to Godot and even went with Godot 4, I think you should be really proud of what you accomplished. Congrats!
This is dope! Really great entry.
- I really enjoyed the camera work - the 3D environment with billboarded sprites is well executed and I love the colors you used for everything. That purpley shadow color is delicious
- wall kick a tad difficult to pull off, but I managed to collect some secrets with it! I also jumped into a void with it - oops lol
- love the UI for the ammo indicator, it was clean and made a lot of sense and was a fun design
Godot gang let's gooo! Very brave of you to use the latest version. I really enjoyed my time with your game, congrats on submitting!
This is such a unique concept and perspective for a metroidvania game. The 2.5D perspective and flat character art style reminds me of the Paper Mario games. The old west is a really creative choice of setting and you added so many little details that reinforce this atmosphere and aesthetic, like the revolver ammo counter and the hawk double jump. As others have pointed out, though, it was really tough to control. Shooting is difficult to lineup correctly, movement and jumping is a little awkward, and ledge detection is very inconsistent. The camera's slight perspective shift when moving left or right can also be really disorienting when you are strafing a lot. But if you work on polishing up these bugs and game feel issues, I think you will have an incredibly unique and inventive game on your hands!
The concept is really cool, I absolutely loved how the cowboy vibe was conveyed in the game, both in the art and sound design (the music in special fit very well for that atmosphere). I think it just needs a lot more polishing on the gameplay itself.
The controllers felt decent at first but quite janky or inconsistent with some upgrades and sometimes when grabbing edges. Took me a long time to figure out how to do the wall jumping, which is definitely not obvious as you have to face away from the wall before jumping again (from my understanding).
The 2.5D visuals are great but being able to move in depth instead of just left and right felt a bit weird at times, mainly accounting for the fact you are limited to left and right when grabbing edges, shooting, rolling, etc. The bear in special was kind of annoying only because of that.
I like the idea of the bird's attack, but I think the reaction time is a little too tight. I feel it should be a bit slower and/or have some kind of visible warning on the bird to communicate it's about to happen, this way relying more on the player's timing rather than purely reaction time.
(also, because of that, one of the last birds in those platforms just feels REALLY merciless imo as it attacks as you're about to reach a very small platform, easily taking you down and killing you from fall damage).
For the map itself, there were some areas where collision was just very inconsistent. Worth to mention the secret place on that river on the beginning, which got me falling down below the ground infinitely to the limbo with no way of coming back but restarting the game.
Overall, I did have some fun and I do think there's a lot of potential in this. I'm also interested in checking it out again later in case you keep working on it post-jam. Nice entry!
Pretty cool game. Perspective is neat but made it hard to tell where I was at times. The wall jump was really inconsistent (the game would usually prefer using my double jump instead) and because of this I wasn't able to finish the game since I got stuck at one of the wall jumping sections. Some platforms had hitboxes bigger than their models which also contributed to a lot of platforming jank. Aside from that my only issue is with the vulture enemy, which felt impossible to defeat due to the inability to shoot upwards or in the air and its swoop being too fast to react to.
Yes i made a playtest and i agree that wall jump is clunky, i was use to it when developing but for player it's not easy.
The hitboxes issue was due to a bug, i found near the end of the jam, with godot collision using trimesh so i had to simplify collider quickly resulting in some area not being tight.
Thanks for the feedback !
Like others have said, the 2.5D look is pretty good. The art itself is good. The controls are janky (I'm on keyboard) and the game feels a little unstable.
Nice job.
Thanks for the feedback ! I didn't test much the keyboard controls, I'll add a message to recommend the controller.
The 2.5D look was pretty cool. It got a bit wanky with the camera when I needed to move more than just left and right. Shooting was cool too, I like the animation. Felt slightly weird when strafing around the dogs because I'd have to awkwardly realign us so I could hit them.
Unfortunately, the game kept crashing half the time when I killed a dog so I was unable to progress very far. I tried a few times but eventually gave up.
The control scheme for keyboard and mouse is very jank and I paused the game to go get a controller instead.
The pixel art looks really cool and it fits pretty well in the pixelated 3D environment. I like the overall look of the game.
I enjoyed what I was able to play.
Thanks a lot for your feedback and the bug report. I had a nasty bug that indeed crashed the game on certain condition when killing a dog. Just uploaded a new version with a fix.
I agree on the 2.5D perspective issue. I tried several things but i think their is a reason if i didn't saw much of this type of game. I may continue to Super but doing a "demake" version going full 2D.