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Really cool concept! Each puzzle had an interesting idea, and a neat resolution  that never felt too laborious. I only had trouble on the last one, because I didn't understand that I could move the fire.

I really liked the transition between the levels! There's an incredible amount of polish. I certainly didn't expect to find so many options and even a control mapping screen. Great job!

Glad you liked it! Thanks a ton for playing Itooh! John really went all out with the polish for this one.

Thank you! I'm glad the levels weren't too difficult, as that's been a problem with my games in the past.

You're not the only one who didn't realise the firepots could be moved. Perhaps I could have clued the player into that in a prior level. Or maybe I could put scrape marks on the grass around any moveable object...

And thanks for pointing out the menus - they're the most thankless part of game development, so I'm glad they got noticed. :)