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My thoughts --

  • On the music:
    • The Lumber March is whimsical and spoopy, with some devious rhythmic choices. Well done.
    • The first level music is a simple and effective use of the Dies Irae motif. Relaxing, foreboding, and varied; very nice!
      • I understand that you did a combined level cut for Wwise / FMod implementation, but I think they'd work without the middleware because that variation works on a (presumably) long RTS level.
    • The player losing was... whimsical? Rhythmically and instrumentally it was whimsical but I'm not sure I'm feeling this tonally...
    • Solid mixing all around.
    • The success jingle was super on point, I could not see any other being used for a game like this. Stellar job!
  • The charge FX was really good too; I loved the detail of the out-of-tune trumpet there.
    • Only comment about it besides the above that I have is that the crowd feels too... "not-undead." I could see that shout being uttered by certain living groups of people ^_^;
  • The rise undead FX was very characterful and it did scare me a bit. Well done.

Well done; solid work all around, and all the best in the jam! I also note that you did this in a short span of time, props for that.

(+1)

thank you for the listen, and the new vocabulary word. I will look up that totally intentional use of *checks notes* Dies Irae...


The charge was supposed to be when the human factions attacked, I probably should have made it from the undead perspective though.