My thoughts --
- On the music:
- The Lumber March is whimsical and spoopy, with some devious rhythmic choices. Well done.
- The first level music is a simple and effective use of the Dies Irae motif. Relaxing, foreboding, and varied; very nice!
- I understand that you did a combined level cut for Wwise / FMod implementation, but I think they'd work without the middleware because that variation works on a (presumably) long RTS level.
- The player losing was... whimsical? Rhythmically and instrumentally it was whimsical but I'm not sure I'm feeling this tonally...
- Solid mixing all around.
- The success jingle was super on point, I could not see any other being used for a game like this. Stellar job!
- The charge FX was really good too; I loved the detail of the out-of-tune trumpet there.
- Only comment about it besides the above that I have is that the crowd feels too... "not-undead." I could see that shout being uttered by certain living groups of people ^_^;
- The rise undead FX was very characterful and it did scare me a bit. Well done.
Well done; solid work all around, and all the best in the jam! I also note that you did this in a short span of time, props for that.