There's a lot going on here! The bells, the horns, the drums. I'm not sure it all hangs together quite as well as it should, but it feels ambitious and creative. I think it's worth tinkering around more with, because with a little more cohesion it would be really fantastic.
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Necromancer Conquest OST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.125 | 4.375 |
Overall | #2 | 3.771 | 4.000 |
Fun | #3 | 4.007 | 4.250 |
Overall SFX | #3 | 3.300 | 3.500 |
Overall Music | #3 | 3.653 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- An impressive amount of work for this submission! You've provided such an array of samples. Well done on the medieval incluence! The Lumber March has a light feel but also a sense of urgency that I think would fit well in how the game looks in my mind. All around the SFX and the music made the game feel a bit more cartoony than the other submissions, which is definitely can be an interpretation of how this game would be designed! I also really loved the Combined music!
- Music - Level Music I think this captures the "fantasy" flavor of the game well! The "tappy" percussion in the background works well. This submission feels like it leans toward the Age of Empires style well - I might want a bit more "action" feeling to help the player feel like they're controlling all these monsters. There's a good hypnotic effect to the layering in of things, and I think it keeps interest and has shape without being overbearing. You might change the sound source of the (I believe it is a) celesta partway through to a different metallic texture, if you were to continue this track beyond 1:20. Lumber - definitely feels like a march I'm wondering how it would be used in game. Bassoon is playful and fun. Lose - I think it's got a good combination of unsteady and disappointment, without being too dark. Nice! SFX - Charge - the party horn really made me smile, especially contrasted with the more guttural grunts and shouts Success - I like it, it cuts out a bit and we miss the reverb tail. The timpani is a nice touch, you might also consider a crash cymbal or some sort of sweep in the second half, the first two horn notes feel like they're leading to the impact, and I think it needs just a tiny bit more oomph Rise - I like the voice in this sounding a bit mischievous. At first listen its a little bleak compared to the other assets, but the voice being a little playful helps counteract that. Thanks!
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