I had fun with this one! I do have a few notes though.
I found that precise movement was a little tough to pull off. I found a few times I would get stuck on walls and in gaps, so I would've liked it if the player character were constrained to the tiles it could move on.
I also thought the UI could've used some work, but that is a very minor note.
However, the core idea is well executed. I thought the AI was fun to mess around with, it was just smart enough to be intimidating but fun to trick by getting them around corners.
Well done!