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I had fun with this one! I do have a few notes though. 

I found that precise movement was a little tough to pull off. I found a few times I would get stuck on walls and in gaps, so I would've liked it if the player character were constrained to the tiles it could move on. 

I also thought the UI could've used some work, but that is a very minor note.

However, the core idea is well executed. I thought the AI was fun to mess around with, it was just smart enough to be intimidating but fun to  trick by getting them around corners.

Well done!

Very helpful and patient advice! I totally agree with it. I will improve these when I extend this game in the future.