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(+2)

Fun little concept, I am impressed by the use of something randomly generated. However, I do have some notes for potential improvement.

First of all, at no point in time did I ever use the shield. The turrets were slow enough and didn't predict my movement, so there was nothing they could do if I simply walked in a straight line. Adding upon criticism regarding the turrets, because their bullets were the same colour as the floor, I couldn't really see the bullets that well, which of course is not good.

From there, I mostly just wandered aimlessly until I found the end.

Regardless, as I said anything randomly generated is impressive in my books; I would love to see how it's made. But I think if you wanted the maze to feel at all intimidating, you'd need to improve the threat level of the turrets in a way that forces the use of the shield.

Thanks for creating!

We did not have much time to balance the game, when we find some time we will add in the things you mentioned. The turret bullets I just realized are of the same color, thanks for pointing that out too : )
here is the git repo if you would like to look at the code n stuff:
https://github.com/BlankRip/UnityJam2023