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A jam submission

Maze WalkerView game page

Escape randomly generated maze while avoiding turret fire
Submitted by BlankRip, Sachit Nanajkar — 1 day, 9 hours before the deadline
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Play Maze Escape

Maze Walker's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#212.6422.750
Gameplay#292.6422.750
Overall#312.5022.604
Theme#342.5622.667
Fun#382.1622.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
ZEROME#7146
BLANK#0659
DosxNova#5480
Akashdeep Mathur#4063

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Comments

Submitted(+2)

Fun little concept, I am impressed by the use of something randomly generated. However, I do have some notes for potential improvement.

First of all, at no point in time did I ever use the shield. The turrets were slow enough and didn't predict my movement, so there was nothing they could do if I simply walked in a straight line. Adding upon criticism regarding the turrets, because their bullets were the same colour as the floor, I couldn't really see the bullets that well, which of course is not good.

From there, I mostly just wandered aimlessly until I found the end.

Regardless, as I said anything randomly generated is impressive in my books; I would love to see how it's made. But I think if you wanted the maze to feel at all intimidating, you'd need to improve the threat level of the turrets in a way that forces the use of the shield.

Thanks for creating!

Developer

We did not have much time to balance the game, when we find some time we will add in the things you mentioned. The turret bullets I just realized are of the same color, thanks for pointing that out too : )
here is the git repo if you would like to look at the code n stuff:
https://github.com/BlankRip/UnityJam2023

Submitted(+2)

Nice game. I would have chosen one single font for the whole interfaces, it would be more consistant, but the rest of the visuals work nice!

Submitted(+2)

The visuals are nice, and the music is amazing! But I couldn't understand how this game featured the theme

Developer(+1)

Thank you. Our though process es was On & Off shield for protection and also can turn Off turrets 😅.

Submitted(+2)

The randomly generated maze made this game more interesting, the visuals are alright.


I also like how the shield is a reflection probe

Developer

The shield shader does not work in webGL build so it became a reflective probe 🫠

Submitted(+1)

Very cool randomly generated maze! Cool sound choice. I would love to see more connection to the theme especially with the npc and other objects in the maze.

Submitted(+2)

The game is simple and quite easy (managed to beat it in less then a minute on my first try) but I love the concept and I liked minimalistic visuals too. Good job!

Developer

Thank you, we did not balance and playtest much. Maybe we will improve it sometime late : )

Submitted(+2)

I got extremely luck in my maze generation, it took maybe 10s lol. How did you generate the maze?

Developer

I used bit flags (each cell just 1 enum flag) and recursion to generate the maze. Then used the date from the maze generator to place the floors and walls. Later I created a placer script that placed the gameplay elements in.
If you want to take a look at the source code here is the git-hub link, you can check the level generation folder in the scripts folder:
https://github.com/BlankRip/UnityJam2023


Also go back to main menu and try again, there have been some fun mazes that show up most of the time : )