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Amazing! Very cinematic and the puzzles were really good. Each level introduces a new element which is very good as it makes the puzzle enjoyable and non-repetitive. Excellent work!

(+1)

Thank you! The "one level per mechanic" choice was intentional, and I'm glad it kept the game from dragging on, even if the result is a little short. One planned level that got scrapped was using a firepot to burn a tree down and clear a path; I cut it mostly because I didn't think Amaya would approve of using arson to solve her problems. :P

XD, but the level sounds cool tho!