Amazing! Very cinematic and the puzzles were really good. Each level introduces a new element which is very good as it makes the puzzle enjoyable and non-repetitive. Excellent work!
Viewing post in Amaya: Maiden of the Storm jam comments
Thank you! The "one level per mechanic" choice was intentional, and I'm glad it kept the game from dragging on, even if the result is a little short. One planned level that got scrapped was using a firepot to burn a tree down and clear a path; I cut it mostly because I didn't think Amaya would approve of using arson to solve her problems. :P