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(2 edits)

Yeah, camera rotation was an issue in initial testing as well when your finger missed the button even slightly, so the solution was to increase the size of the touchable area around each button which prevents rotation (and also means if you're slightly off from the button with your finger it will still register as a press). 

Maybe I'll disable camera rotation when playing in zoom mode on mobile. Let me think about it. 

Thanks for the feedback and suggestion :)