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Nice game! My only real complaints are that I don't understand why there needs to be a 1-tile gap between the traps, the turns are a little too slow (especially with how random the hero's movements are), and the hero only moves when you move during the boss fight which makes it very easy to maneuver him into a position where an arrow trap can drain his life without you doing anything.

(+1)

Thanks! 1-tile gap I've made, to not make constructions with 100% chance damage on hero.