I really like the weird rattle-y sound that kinda sounds like the boss might be roaring!
papabirb
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prestige and export save don't work on chrome. i lost all my progress on my first prestige, but don't understand the save file enough to save edit my friend's export after double decoding lol. will play on firefox from now on but i'm usually a chrome boy so i am very sad about my acumen and hours of gameplay wasted :(
I can't find the button hitbox for the play button :( Unless a fake menu screen is the whole point of the game?
Edit: My teammate's laptop is a normal resolution compared to mine, so the play button worked for him and I watched him play :) It looks fun, but it was too challenging in places. We didn't make it all the way to the end.
Pretty cool! I didn't realize you could basically fly via double jumping at first so it took a while to find all the keys until I tried double jumping for the first time. I also found it confusing that all the keys didn't seem to match the flag colors even though the first key I picked up was blue. But overall I had a good time, great work!
At first I didn't really see a point in participating in the legitimate pizza business, but then it just got easier to earn $38 bucks at a time on the side while waiting for the passive goon income to get to 10k over and over again. Pretty fun, I immediately replayed just to see what would happen if I ended immediately. Great Macleod track picks too :)
Okay, so the thing about GameMaker Studio 2 is that it doesn't digitally sign your games, so everyone's computers see it as a virus. It happened all the time to me back when I used it. I ended up putting your game through multiple virus checkers & using Windows Sandbox to play it because my computer didn't trust it and I found it suspicious, especially since the metadata on the file claimed copyright 1999. My recommendation is that you really need to add screenshots of your actual game in addition to your cover image & a disclaimer about it not being a virus/malware.
Also, instructions would be nice. I figured out how to move the dude and the hand, but not any other controls, so I died. At least, I think I died. The enemies swarmed the character and then the game just closed itself. I thought the art and the opening looked cool though.
Nice game! My only real complaints are that I don't understand why there needs to be a 1-tile gap between the traps, the turns are a little too slow (especially with how random the hero's movements are), and the hero only moves when you move during the boss fight which makes it very easy to maneuver him into a position where an arrow trap can drain his life without you doing anything.
I don't understand what the controls are. I tried WASD and arrow keys and spacebar but couldn't seem to make anything happen on the screen. I like the graphics though, although the menu buttons don't scale with the screen size so I had to figure out where the buttons really were, luckily they became visible when hovering over them so that helped.
Edit: I spam-clicked when the game started and managed to kill 2 things. I think whatever the control is for the targeting reticle seems to be drifting away because after that it was offscreen and I couldn't affect anything again.
Thanks! Yeah, we for sure felt the easy vibes while we were working on it, but I would have fallen over dead if I had to make any more design/balancing decisions lol, I could barely code by the time we submitted. We both agreed that middle mouse needed a cooldown of some type though, I'm just glad it turned out satisfying anyway! Thanks for playing :)
A bit too challenging IMHO, the torches are spaced too far apart to be helpful the further you go along & the constant mild stamina drain means the opportunity cost of being forced to dash into boxes in the exit hallway is too high because it's impossible to get to a torch in time afterwards. If there wasn't a constant stamina drain or the torches regenerated over time, that'd be a different story.
Great vibes though, and I like that you put what you learned in the description, I hadn't considered doing that but it brings good vibes of "what can I learn with this project?" energy. Like a one-sentence post mortem.