The completely bizarre and absurdist story and vibe of this game certainly makes it stand out! The animations and character art are very impressive, though I would love to see the background art and tiles fit together with the style more cohesively. But I do think my biggest piece of feedback is to work on getting the movement to feel smoother and less floaty. Once you are able to nail down the jump and make the character feel really satisfying to control, you will be better able to design the levels around it. The absolutely bananas tone of the game has me excited to see how it turns out with more time and refinement. Overall, great start!
Viewing post in Isla's Bad Fishing Trip jam comments
thanks.... glad you enjoyed the chaaracter art and the absurdist humour. There really wasn't time to work on the backgrounds and tiles this time round hence the jarring style , beyond a couple of props for Bara-cuda's throne room.
Movement mechanics definitely need work too, but hopefully I should be able to get something a lot better together for the next version!