This is a great start, which I would be excited to see after a little more polish goes in. The level design and abilities are solid, though as others have noted, the climbing gloves make you stick to the wall to easily, and don't really allow upward momentum. I would also love to see some knockback added to the enemies for combat, so that each hit feels more satisfying. The focus on mitigating fallback to be able to continue deeper into the world is a really interesting and exciting concept, but I think you will need to do a slightly more structured tutorial to teach this to the player. I can see the beginnings of a really interesting game here, so I am excited to see how it develops in the future!