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That was really neat, kinda love it. This was actually the first time I played a boomer shooter myself so that was quite fresh too.

When I started the game the UI was totally broken, but just a trip back to the menu to scale the resolution down fixed it no problem (Altought that do mean I had to see the opening cutscene twice, so making it skippable would have been really welcome, and if it was, at least none of the inputs I pressed skipped it).

It's pretty fun overall, I do love dashing around and shooting stuff, altought it's still rather simple anyway so I can't really think on a lot to say on that regard.
Some complaints I have to say tho, there's no telegraphing for when any of the enemies are gonna shoot, so when one appears right on your face you simply have zero reaction time. I'm also afraid there is no indication of wheter or not there are any projectiles coming from behind you, even if as far as I've noticed while playing, I didn't really got hit by anything of that kind, but still, it was a concerning tought to have. (I did got jumpscared a few times by turning around tho xD)

The game was all fun overall, until the final boss honestly. It felt like a really rought fight I have to admit. Aside from there being no telegraphs for bullets and missiles nor for when the shields gets up again or when an enemy spawns, I also got really frustrated by how I died a huge lot due to how the electric field move always lasted way longer than my shield, wich was just unfair. The idea of the move is cool and is a neat way of forcing the shield into the fight, if only it stayed active for less time it would had been a delicious attack to defend yourself from, but that was sadly not the case. I eventually discovered that the edges of the arena are safespots for this specific move, but when I tried to hide there the boss would just hug me on the wall and pat me with missiles that I couldn't defend myself from, because, spoiler alert: my shield didn't last for long enought, and I also couldn't consistently destroy the missiles with bullets because the boss was already kissing me anyway, the missiles hit me as soon as they were shot pretty much.

I have to say, unfortunately I threw the towel there, and I didn't even gave it a huge lot of attempts, it was just a little too frustrating to be worth to keep trying :(
I had a blast with everything that came before it tho, the other two bosses were pretty fine too.

Also, more of a personal nitpick, but I kinda felt like the mouse sensibility was a little too low for me, would have been nice if it was changeable, but that's not a huge problem anyway.

I also recorded my entire run if you're curious to see it, just ask me for it.

Late correction but I realized I have no clue what a boomer shooter is x)

What I meant was like, the first time I play a game kinda like classic Doom

(+1)

It's possible that I forgot to scale some of the UI, but good that it fixed itself on relaunch. I'll definitely add a skip cutscene option.  

I'd agree, the final boss is definitely too hard. I think it was a case where the game was getting too easy for me, so I decided to throw a curve ball in that felt challenging to even me. 

The idea with the electric field attack for the final boss is that the player can use the shield to cross between the edges to move away from the boss. Quite a few people have expressed frustration with this since I don't think it's super clear. You want to walk through the field away from the boss to get some space.  You're probably right, the electric field does go on for too long.   

Thanks for the review!

no problem, thank you for replying :3

Altought I really don't want you to get the wrong message about the boss here, the problem is not that it's "too hard", it just feels unfair, wich is completely different. In fact the boss itself in theory sounds actually easy enought, the problem is that there's just too much stuff that feels like is completely out of the player's control. Yes I do agree that it could be more clear that you're supposed to stay on the edges, that's really lacking some indication, but even if the player knows that, if the boss corners you into a wall you simply get stuck and bullied, there's no way to get out of there and that just feels like the boss is straight on cheating.

(+1)

Yes, some other people have mentioned the cornering issue (which can happen with all enemies). I was thinking of making it so that after a player is damaged, they can walk through enemies for a brief period.