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(+2)

I loved this! *-*

The idea of climbing the rain droplets as they fall is something that exists in the common imagination, but I've never seen a game offering the same experience. And that fits so perfectly with the theme! Incredible work of game design, congratulations!

The 3D graphics of the wobbling giant raindrops is amazing, and the way they physically interacts with the player feels very real; I imagine it wasn't easy to reach this result!

On a practical level, I found this very very hard :( The space bar and the x had a clear result on the character, but I could not understand how the arrows were moving it. I could see some effects, but were they relative to the direction of the player, or were they relative to the world? Unfortunately, I was unable to reach the end of the first phase, and that's sad because - reading the other comments - there are wonders up there! :') 

Besides that, congratulations again for the game, I enjoyed it a lot!

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After watching some people playing the game after submission it indeed seems incredibly hard to learn. Curse of the game dev's knowledge about their own game I guess! As for the mechanics, the arrow keys point your character in the direction you input (with a controller, it's with the analog stick) in the game world. Spacebar increases momentum quite a lot if timed correctly while exiting the droplets. The X button is probably the most confusing, but it essentially converts any speed into lateral movement, and (unfortunately!) is almost essential to progress. It's really a shame we didn't have time to play-test or include some tutorials in-game.

It's really unfortunate you didn't get to experience more than the first layer. We have included a little playthrough video on the game's page if you want to at least partially experience the rest of it. There are also some hints on the page if you care to try playing it again.

Thanks a lot for the very positive review and for playing our game! We really appreciate it.