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(+1)

I have been thinking about what to say about this game the entire time I was playing but ultimately could not beat it because of the before mention crash and the fact that there were no config saved check points.... PLEASE PLEASE take the time to do this next time it is very easy and prevent crashes from ruining the enjoyment of the game players. I did watch the play through and maybe and would love to complete it myself if you guys have add that feature post jam.

Second and last complaint: Difficulty setting would be very nice and I would have suffered through the crashes if I could have toned it down, really easy to implement here to, just give more time on the power ups on easy difficulty.

Not a complaint, but my computer probably did not help with the gameplay, but found turning the mouse sensitively down made it a much more enjoyable playing experience so thank you for putting that in.

Now the good stuff:

Amazing artwork and sound truly mind-blowing for game jam, makes me question my abilities even when I am grabbing free assets to cope with my limits as an artist. The special effects, models, details on the pillars and background... I could just going on - oh the dark area was hard to see and glad it was short.

The controls (when the computer didn't limit me) were top notch. Moving the mouse overhead when needed for jumping down made the easy jumps - well easy and not frustrating, so again great job there. And this just show the capability of Godot for 3D platformers (others who dare attempt take note - this can be done [I am going to leave 3D to you guys for now].

One other note: Not a complaint more me being completely silly, I thought the shift was the up arrow and was trying to figure out why the hell you would use WASD, mouse, and arrow keys - then realizing my mistake cursed myself,

Oh if you wouldn't mind taking the next couple of game jams off to give the rest of us a chance that would be nice too... JK - really looking forward to your next games.

I will end with my just note: Please put check config saves, I really want to beat this game.

Thanks for submitting this game really inspires me to improve my games

a very valuable comment. Thank you very much for taking the time and effort to write it!

(1 edit)

Thanks for playing our game and your kind words and glad you liked it!

Also thanks for this extensive feedback, helps us to improve for future!

I thought I made the game friendly enough that everyone has little challenge, but still can beat it. My plan was not to make it frustrating. But the hint of extending the shrine power times sounds like a good idea for the difficulty setting!

For handling difficulty, I originally wanted to have more paths for all levels, a short one which requires more skill and a long one which is easier but taking longer. But I ran out of time for this.

Your post made me grab myself by the collar and spin up this godot template project: https://github.com/Wiggan/GodotTemplate

So for future jams, config etc will be saved to disk. I also added the viewport scaling option which should drastically improve performance when set low.
Thank you again for your comment!