I actually liked Sylvia. Too often we get the shy, reserved character. Sylvia, considering she starts out considerably smaller than us, has a big ego, but shes still a somewhat informative character and important to us, so it works. I almost would like to see you play into that more and make her more braggish as she gets larger. Wanted to add this game felt very Elder Scrolls. I loved the setting and tone. If this was a full fledged game, I would pay AAA prices for it. Sizey puzzle game is something thats very untapped, your game could easily fit that niche.
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I would change a bunch of stuff about Sylvia but I would never make her shy. She is supposed to be confident and cocky no matter her size.
As I wrote in the description I used free asset packs from the unreal marketplace, that Dungeon/Crypt combo pack has some very strong Elder Scrolls dungeons vibe, just less cold.
At some point in the future, I would love to try turning this into an Immersive Sim like the old Thief or Hitman games. With less combat and more environmental puzzles.