This has a really cool aesthetic! The organic, textured feel of the world makes the inside of a computer feel more like the inside of a body. But the level design just does not feel structured enough to encourage exploration. Way too many directions to go, with no clear affordances communicating to the player which directions are inaccessible and which require more power ups. And as others have mentioned, I encountered quite a few bugs, including an egregious one in which the character sprite just disappeared. If you work on polishing up the bugs and focus on making the level design more intentional, I'm sure this could turn out really cool!