a video is going out Friday morning but for a playable horror game, I don't have a definite answer unfortunately. for early-release game testing stuff, I should probably have both regular and lightweight versions, right?
I think having both versions seems to be a good idea, because if someone would play the regular version and have a bad performance on it then they would have an option to switch to the lightweight version, however wouldn't it also be a good idea to make a single universal version that has best of both ? (if it's possible)
Why? Well i don't have any game dev experience so my opinion is based solely on my thoughts but i still want to share my opinion because it may be helpful
so, imo making a single universal version of the game is a good idea, because i think it may be better and more time efficient for the long run than - - - - - - - - - - - - -
(i'm assuming that you'd make the regular version first and then make the lightweight version)
- > making the regular version first and then the lightweight version of it
because for example updating a single universal version would be probably faster and perhaps easier
than in the case of updating the regular and lightweight versions because if my assumption is correct you'd first have to update the regular version then make a lightweight version of it.
I'll be looking forward to watching your new video