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I love igaLevelMusicCombinedCut track. (I think this is your "thinking" music?) The clever use of instrumentation totally made it feel like a dreadful march, with a bit of much needed levity from your trio. I did not like the clicking instrument that was underneath all of the layers. First, I had to turn up the volume to hear it, but then the different rhythmic texture totally threw me off. You are painting a beautiful atmospheric picture, but that instrument breaks it up. I would suggest either making it louder and perhaps changing the instrument to help it flow better or removing it entirely.

The next piece Lumber March Fade was so good too! This is a great example of that clicking, salsa-like theme taking the spotlight and doing a really great job of it. I can tell why you wanted to include it in the above track too to have some consistency between the pieces. Here, it really shines and feels right, plus the upbeat and "comedic" (as you called it) feel of this piece is so much fun! This one also reminded me a bit of the Fantasia theme of Mickey with the broomsticks.

Now, for the SFX. 
- The success theme is also fun, but it is very clearly the Zelda success theme at the end, haha. I would try to adjust it a bit so that when people hear it, they think of your game and only your game.
- The charge is great! Love the horse hooves, yells, and clattering of armor. The party horn sound at the end is a little funky though. Is it supposed to be like a charging horn?
- Sadly, the Rising Undead SFX is not playing for me! D: I was really excited for this one since your layering was very creative, haha, so I am going to try it again tomorrow and see if anything changes.
- Finally, I really like the beginning of the Player Lose SFX. It really makes me feel like, "well crap I lost" with the drums and brass, while the flute on top is almost like I am being laughed at. After the first few seconds however, it doesn't really feel like I have lost anymore. Is it because the melody goes upward? It gives more so hope or loading screen vibes from that point forward, which feel a little off considering how it started.

Great work on this!