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Cool!

  • I loved the animation of the vegetables coming out of the ground
  • Something thats vital in a bullet hell running in Unity is object pooling. My frame rate started to tank when there were 100s of bullets spawning every second. Heres an example https://learn.unity.com/tutorial/introduction-to-object-pooling#5ff8d015edbc2a00...
  • I think speeding the player up a lot would be fun since it would allow you to survive for longer if you had the skill
  • I really liked how insane you made the spawning and bullets, it goes from 0 to 60 in seconds. It was pure chaos.
  • I liked the play on the polarity shmup system where the blues were points and reds were dmg