Thanks <3! The camera and movement are less than ideal haha. It was all in an attempt to have momentum based hard platforming. I should have just stuck with one major thing in the game, oh well :D
Ramen Sea
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No I appreciate the feedback. The game uses momentum based movement, which is isn't common I don't think for that type of platforming. The camera is partially done the way it is so you can set it in a perspective and handle platforming without it shifting too much. Its all unusual and I wish I hadn't focused on it as much. I should have just focused on the parts mechanic lol, oh well!
Thanks for playing! I was way too ambitious. I should have just focused on momentum in a platformer lol. Having to balance out 2k worth of parts combinations was impossible haha.
I really love the models, they are so dopy and really gave the game the vibe I was going for. My favorite is Annoying Bird. He like an washed up N64 character that's mad the graphics have moved on.
Thanks for check it out! Space station silicon valley had a huge impact on me as a kid. I always wanted to modernize the concept lol. The games also inspired a bit by tarkov haha.
I tried to do both the animal parts and momentum platforming. I should have picked just one thing to focus on.
To get the controller to work it's a bit wonky, you have to stop touching the mouse and keyboard and click a buttons on the controller.