Hello! Welcome to Feedback Quest Pixel Art! I'm hythrain, the host for this quest and one of the streamers! This review is to let you know I just finished playing your game (this review is being written on stream) and am here to share feedback! If you want the VOD for afterwards, please let me know!
Right away, there was a quirkiness to the appearance of this game that I loved. It had so many overtures of Step By Step Villain. Then I heard the music, where those overtures cemented into an obvious style that I named as "PickleSlop" during the stream. You'll need to see for context. XD
For as much fun as I was having, there were two things that created issues. The first was the utter lack of Insight 10 enemies. I had every other stat well above 15 and a couple into 20, but Insight was still 12 because I had a hard time finding them. This also leads into the other issue, which is the chance for a stat up versus an item. If every enemy is intended to drop a specific thing, then this means there should be enough enemies to get all the level ups, right? However, I don't think this is the case because you not only have items that boost stats, but these items can be bought once you find a certain villager. These boosts would mean nothing if there wasn't a random element to it. If that is the case, then I think there needs to be improvements to getting those stat ups. At times I was searching and fighting over and over to get a single stat up, only to be denied again and again on the same colour.
What might work better is, if you keep track of the number of enemies with a certain colour and at a certain level, to create a loot table that is shared among all the enemies of that colour and level. So say there are 20 red monsters at level 10. You'd have a loot table consisting of maybe 9 items. The remaining spots are all stat levels. So when beating a monster, you have a 45% chance to get an item and a 55% chance to get a stat up for red. If you get an item, now it's a 40% chance to get an item and 60% chance to stat up. You would also want to ensure that the vast majority of level 10 red monsters are available to the player when they start.
The detection for attacking an enemy was also very off. I would be spamming the button to try and get it. Speaking of, awkward choice of controls. 100% recommend changing. :D