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(1 edit) (+1)

Also, I don't want it to look like a complaint. I'm really glad there's a sequel. But the beginning of the plot and the first location are a little unclear. I may have missed something important and would appreciate it if you could point me in the right direction, but what I saw was: 

Mezz returned home after the events of the first part. For some reason, he wants to find Scratch, but who he is and why he should be looked for is not explained. Ok, let’s go look for him, I didn’t find any clues where to find him, I can’t enter the bar, because Sctatch needs  something from the hotel (how can I know it, why in a hotel? but OK) at the reception I have to take some components for Scratch. I really don’t know who he is, and now I still have to take something to him ?! 

The huge map of the first location, a huge number of mpc's, there were expectations that we would have many different events in this location, but it turned out that all the events were only in the bar and one event in the hotel, which was a bit confusing. I hope that this is a reserve for the next versions.

Further, after talking with Scratch, I go to the island and immediately return. Is this a reference to the first part or was it supposed to be something separate, new? Also little bit unlcear from story point of view.  Further, after the victory over the hyenas, logically I should either return to Scratch or at least see some kind of story about the victory, of the consequences, but everything just ends up with nothing.

In any case, thank you so much for the great work you have done!

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No, not a problem. Everyone interacts a little differently with the story. 

The idea with the first part is that it's an unfolding situation. You assume at first that you're AFTER the events of the first game, but discover eventually that you're (briefly) BEFORE those events. It's a fun little reversal of expectations.

Haven in general is meant to be a place you explore. You're given a general idea of what you have to do to progress, but it's supposed to be a place where you can take a moment to just poke around and take in the setting a bit. CS1 immediately tossed you into things, largely out of necessity, but with a bit more to work with in GT I wanted to give a little more context to things. The space isn't meant to be hyper-efficient, at least your first time through. You just explore, bumble around, and eventually figure out where you're going.

As for events in Haven, there is one, and more are planned for future chapters, based on how you play each preceding one. For now though, it's mostly about establishing the setting and characters.

The ending is in keeping with the previous game. I'll probably always end on an epilogue "outro" like that. Obviously there will be fallout from the recovery of the disc, but that belongs in the start of Chapter 3.