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The force daze after 4 fights of not being dazed happens at the start of turn 2 instead of during the enemy action, which interrupts the player action effectively adding an extra turn of stun.  It's extra punishing but when it happens you just went 4 fights without being dazed so it's not too bad.   This appears to be the only place where enemies act first.  In other circumstances you choose your action, then you act, then the enemies act.

Tested this out, fighting and letting myself gradually accumulate the hypno statuses.

Out of the battles accumulating the statuses, I got dazed once, and it was never an issue (IE, could have easily won the fight without hypno if I had wanted to).

Once I got to "Slipping", I saved and replayed the next battle several times:

-First time, no daze, no hypno. Defeated enemies without issue.

-Second time, defeated the enemies rapidly (3 turns), no daze, no hypno.

-Third time, no daze, no hypno. Defeated enemies without issue.

Given, this was an unusually good string of RNG. But the point is it's just that: RNG. There's no hard-coded system that ensures there's always a daze on the second turn (again, unless you happen to be on the fifth battle without daze, in which case, bad luck). And in general, the balance of the RNG isn't too brutal. Sometimes you'll get good strings, sometimes bad, but if you're managing time and items properly, you shouldn't be reloading THAT much, especially on the first half of Ent. Dist. I.