Adventurer classes sounds like such an interesting idea. There are a few issues with this idea like how the stats multiply with certain classes and I don’t get what it’d be used for other than another visual stat, but I guess that depends on how I make it..
Class levels seems redundant or overused of the leveling system for an adventurer to have 2 leveling things 1 for class and one for their base level, but I think having it as a proficiency, and just having whatever they do the most be what their class is (IE. if someone moves more than they hunt by level 10 (more or less) then they are a scout, or if one doesn’t move nor fight they are wizard, and if they fight they are a warrior)
Partying sounds like a great idea, but the conditions that make them move around (very simple ai) would make adding this pretty difficulty, but I have a few ideas.
That is a somewhat known issue that the guild menu doesn’t open, by somewhat I mean I was only able to get that to happen by trying to make it disappear, but I think if you’re playing it at a resolution less than 1980x1080 it breaks for some reason
Thanks for the suggestions they sound like really good ideas and I’ll see what I can add, and thanks for pointing out the bug, I didn’t realize it’d be such an issue.