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Thanks for the feedback!

Yeah, it seems like Safari on iOS doesn't fully supports fullscreen :( That's unfortunate. 

As for the sound, again it seems like another limitation of Safari on iOS that requires a user gesture (tap or click) in order to  play each sound. See https://stackoverflow.com/questions/53059288/safari-browser-audio-play-is-not-working. I'll try to code a workaround. I don't have an iPhone so I might need you test again when I do.

In the meantime, see if this browser setting works: https://audiomovers.com/help/faq/i-cant-hear-any-audio-playback-in-the-safari-web-browser

Thanks for testing on your tablet. I'm currently working on adding logic that will display the fullscreen icon for tablets so you can go fullscreen if you launch the game as a desktop site.

 Thanks for the suggestions :) I'll keep them in mind while working on the next test build.

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I just tried Parachute on an old Galaxy S7 and it runs really well, fills the screen better too compared to the iPhone's 8 aspect which doesnt quite match the aspect of the game when you click the zoom button. I'm transported back in time and feel like I'm looking at the real thing.

Would it be possible for you to access the phone's vibrate feature so you could feel some tactile feedback every time you press a button? That would add an extra level of immersion.

I'll be away travelling for most of July into early august so may not be able to give any feedback during that time.
I think the audio issue link you mentioned is only in relation to Safari on Mac, doesnt seem to apply to iPhone as those options are not available.

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I'll see if I can access the phone's vibrate feature to add some haptic feedback.

I've updated the parachute build with a potential fix for the iOS audio issue. Let me know if works on your iPhone.

There does seem to be some advance with the iOS sound issue, sounds now play for a short while albeit a bit distorted but then it goes quiet again shortly after, gameplay also seems to be a lot less responsive with newer version in iPhone 8.

I did find an easier way to get fullscreen on my iPhone without needing to add your website to my homescreen. Load the game's page in portrait mode but before pressing the play button to load the actual game, scroll up slightly on the page and the toolbar should hide, then press play and game will load into full screen mode with no URL or toolbar.

I also tested on a 7th gen iPad and it seems to go to fullscreen in safari but has similar issues with audio after a little while of play, it also has same issue with regards to game graphics popup menu being mostly offscreen and impossible to reach the buttons to change those settings.

Android seems to be the best way to play so far.

Thanks for your efforts... it's all very impressive even if there are iOS issues.

Thanks for the feedback. I'll keep trying to resolve the issues on iOS.