thanks for the heads up! That's super weird, we'll look into it and update the demo when we fix it! : )
And also, thanks for playing! It's awesome that you saw this demo so quick hahaha
Hey, I just wanted to keep you in the loop!
We're going to do a major to our engine soon to use a new controller API. That will take a while though, so in the mean time I've added a couple options which you can find from the pause menu.
- Control Settings: Disable Right Stick - this will totally disable the secondary analog stick from aiming. Some controllers are sending inputs the engine doesn't handle well.
- Gameplay Settings: Aim Style (Strafe / Pivot) - this toggles between two styles of aiming. Strafe aiming locks the player in a direction while aiming, but lets them walk without turning. The right stick (if active) should allow turning with this mode, like a twin-stick shooter. Pivot aiming locks the player in place while aiming, but the left stick allows them to turn. This is actually the style we used while designing the game, and it allows for gameplay with only a single stick/dpad.
We'll definitely resolve the Xbox One controller issues at a later point, but these changes might help you and/or others play until we can spend the time to get those major updates in.
Yeah, it's really weird. Maybe I have a slightly different driver installed or something? It's the first game I've encounter this issue with. I ended up using an 8bitdo controller instead and it worked fine.
Anyway, it's a very cool game! Had a lot of fun with it. I've got an article and YT video up now. :)