Thank you for the kind words. As this title was made for a game jam, I felt like it was the right place to experiment with a few things, including the ellipses/parallel/asynchronous loading methods. So it means you get brutal jump cuts such as the ones seen in Paratopic, for example, which was intentional, as you remarked.
This game also contains my first loading screen that works as intended; not a big detail, but definitely one that was bugging me since my first game.
It was a great learning experience and I am glad it can find an audience.
Thanks for the response! That all makes a lot more sense. Experimentation is great!
And you should definitely be happy with having a working loading screen, that's definitely been something I've wanted to have working in the projects I've made, it's great! The stuff you make is exactly the kind of niche horror games I'm completely into so I'll always be around for whatever you put out next!
Best wishes