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What happens when active player rolls numbers on both dice that do not belong to their mice?

Other than this little thing, it's a charming game. Victory conditions require a double glance, as they enable players to strategize and plan maneuvers... and the possibility of flinging mice into space is... fun.

I will just assign mining duty to one of my rodents and the flinging duty to another :)

(+1)

if you roll two numbers that don’t match one of your mice, you can force one of your opponent’s mice to act - move one out of position, make them initiate a wrestling move they’ll lose, etc.

Thanks!