This is a neat entry! I really enjoyed the art direction - the tilesets using the diamonds as a way to tie together the rocky areas and the grassy areas looks great
The character switching for abilities is neat, though I admit it toook me a bit to discover I could even do that
Each character has obvious strengths that you play to very well in both the level design and the enemy design
The lack of checkpoints feels a little brutal tbh - I expected the healing totem thing to serve as a save/check point
The background art is stellar, and really helps set the world and mood. The lack of outlines on objects is an interesting choice and you executed it very well!
Congrats on submitting!!!!!