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This is a neat entry! I really enjoyed the art direction - the tilesets using the diamonds as a way to tie together the rocky areas and the grassy areas looks great

The character switching for abilities is neat, though I admit it toook me a bit to discover I could even do that

Each character has obvious strengths that you play to very well in both the level design and the enemy design

The lack of checkpoints feels a little brutal tbh - I expected the healing totem thing to serve as a save/check point

The background art is stellar, and really helps set the world and mood. The lack of outlines on objects is an interesting choice and you executed it very well!


Congrats on submitting!!!!!

Thanks for your feedback! I was aiming for a good art direction - glad it got through!

About the save point, there is a known bug that the first loading doesn't work. If you save once and close the game, it will work normally. Simply leaving to the titlescreen through the menu and selecting Continue also works.