What's here feels well-scoped for a short jam, and the narrative framing is cute.
As the game currently stands, any moment is much the same as any other moment, and without something on the HUD to indicate how much time has passed, it's hard to maintain any sense of accomplishment.
The assets used are cute as well, but I feel like a slightly lower camera angle would do a better job of showcasing them.
If you were looking to expand the game at all, making the different coloured enemies take multiple dashes to defeat and/or move at different speeds could help give some variation.