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Hmm I'm confused but thoroughly intrigued. Is the ending just being a ghost in the same scenario? lol Puzzles felt fun figuring them out. It took me too long to find the second button in the courtyard and I initially thought I was supposed to grab a torch off the floor from the first room. I was a little unsure how to use the UI, thinking I had to click inventory items, when it was just a matter of having them in your inventory. This is a neat start to a system though and it would be really cool to see these ideas expanded on with some audio implemented.

Thank you for the feedback! There’s definitely a bunch of stuff I would have done differently with more time/experience, like items use and combination.

Spoilers I guess:

The ending is just kind of a cheeky way to show what the main character (and the player) discovers in the throne room, and explains how do they already know ​some stuff about the place and puzzles (and how they are able to see the mechanism of the spike traps behind a solid wall​).