Hmm I'm confused but thoroughly intrigued. Is the ending just being a ghost in the same scenario? lol Puzzles felt fun figuring them out. It took me too long to find the second button in the courtyard and I initially thought I was supposed to grab a torch off the floor from the first room. I was a little unsure how to use the UI, thinking I had to click inventory items, when it was just a matter of having them in your inventory. This is a neat start to a system though and it would be really cool to see these ideas expanded on with some audio implemented.
Viewing post in Beneath the Ruins jam comments
Thank you for the feedback! There’s definitely a bunch of stuff I would have done differently with more time/experience, like items use and combination.
Spoilers I guess:
The ending is just kind of a cheeky way to show what the main character (and the player) discovers in the throne room, and explains how do they already know some stuff about the place and puzzles (and how they are able to see the mechanism of the spike traps behind a solid wall).