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this game has a great concept, a little bit confusing because there doesn't seem to be a reason to go to dark world (in the first few levels, at least.) but overall, great concept, pretty good execution. 

I definitely agree about there not being a reason

I couldn't really figure out why you would need to. At one point I was thinking of just removing day, which could work I guess, but I liked it. Thank you for your feedback

what i think could've worked is, adding obstacles that change based on time of day, and maybe money and a shop or xp and skill tree for incentives to kill enemies, although that wouldve been pretty hard

(+1)

cool idea, maybe I'll work on that in another version