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I really liked the experience! :)

First, the overall theme of playing as an Agent, needing to be careful what to say so as not to uncover your identity. The characters development was nice too, especially I liked how manner of speaking resembled their characteristics  and backstories, that was definitely a plus.  I also enjoyed the way you've "smuggled" the tip regarding the order of correct digits, that was both smooth and kind of tricky! 

Graphic design combined with music give the player the ability to "dive" into that nice, gloomy atmosphere, and in the end I *really* rooted for the Rebellion, wishing to kick the Emperor's arse. Looking forward for the next part!

On the downside, as few others have mentioned, there's a bug regarding one of Doctor Death's dialogue option, leaving no ability to continue. Also a few graphic glitches, and, personally, I think it would have been a nice touch to add some kind of ending screen to dialogue options that lead to failure, even simple "you failed the Rebellion" or "you died", because currently, after selecting them, it also seems as if the game 'stops' and nothing happens, the player doesn't have that feeling of "it's the end"

Thanks for playing, really glad you enjoyed it :D! I have now patched the mentioned bug, but thanks for playing the full game despite it. I'm also very satisfied that you liked how the characters' backstories and personality bleed into how they talk - I'm still getting the hang of writing dialogue and kind of feel like everyone sounds like me? So it's reassuring to see that my intention does come through in the text.

Also, the plans were definitely to have a more robust ending and not have it just fade to black but time caught up with me 😅 But I'm kinda commited to the whole saga thing now so I will be continuing development on The Week Before after the voting period is over; keep an eye out for that! And kind of related, the 'next part' already exists! It's called Extracción (you can play it here) and I worked on it for another jam that finished a bit before this one. It has different mechanics and some characters reappear,  but for the moment being it's only in spanish. However, I plan to continue working on Extracción too, including localization for both games.