The art, audio, atmosphere, and story are all top notch here. The UI, menus, and functionality of everything is great and feels really professional. I really liked the ending graphic and it did feel like a fully fleshed out story.
I must admit I personally found these puzzles very counterintuitive. It felt harsh starting out in the dark, arguing for the flashlight. I immediately became stuck at the power supply, from not realizing the flashlight could be moved over to access the wires. It felt weird that whenever control switched to Scotty automatically, we always had to switch to Marla to accomplish anything. It felt weird to give the collection of assorted pills to the guy who went crazy. Most of these dots would have never connected for me on my own. I don't mean to be insulting or negative, just felt I should relay my experience with the game. I don't play a ton of point and clicks anymore though, so take my criticisms with a grain of salt.
That being said I did really enjoy the decryption puzzle and it felt good figuring that one out, along with the password. The gradual reveal of the story beats hit a good rhythm, and we got a good feel for who each character is through their dialog and place in the narrative. Despite all my complaints, this is an impressive piece of work for a two week jam and you all definitely have some serious skills!