The game itself; the premise; the graphics, etc.; are very interesting and fun, but this basic-ass 'quick-sliding battle gauge' is such a turd that I'm deleting the game altogether.
Why would anyone make a so-called game where reaction response + system response combined is the primary mode for which every interaction >in a story-based game< is done? It completely undermines the rest of your ideas for the fun of the game by making it frustrating and timing-based in spite of any and every thing else you might compose for this story/game along your way.