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(1 edit)

The game itself; the premise; the graphics, etc.;  are very interesting and fun, but this basic-ass 'quick-sliding battle gauge' is such a turd that I'm deleting the game altogether.

Why would anyone make a so-called game where reaction response + system response combined is the primary mode for which every interaction >in a story-based game< is done?  It completely undermines the rest of your ideas for the fun of the game by making it frustrating and timing-based in spite of any and every thing else you might compose for this story/game along your way.

(+2)(-1)

that sounds like a skill issue imo, it’s not that difficult, practice makes perfect

no one is gonna read that