Does this VN have an auto-play function that I'm not seeing? I like not having to tap the keyboard for every single screen advance like most ren'pys have at the bottom menu.
slaphead25
Recent community posts
Glitch in .52 in the North quest, after you get the noble girl and get back to the pub, once you leave and try to go North again, it says there's still business in town. Then the town resets to how it was before you got her. If you manage to get North to the goblin camp again where she was, there's a never ending supply of goblins in there and the girl is just laying on their table again and you can't advance.
Each update is better than the last one. And I'll say also, the schoolgirl Luna segment got me in the tear ducts. Fantastic writing and character development, man. I always get excited whenever I see that another update is about to be released and I set my phone to remind me on the day of. Can't wait to see where things go from here.
Man oh man, Caribdis. So I just completed part 6 here and you just plant your feet with every step and it's just outstanding.
The musical scoring on the Coyote scene is just mwah, amazing work in itself.
And then the final cut with [lady friend] is very satisfying, music and all - masterpiece. Best H cut in the story thus far.
But also, that cliff hanger is a beastly one as well. Given the time frame from past releases, we'll be waiting until at least next May or something.
But still a freaking masterpiece and worth the wait. Thanks for the whole thing, C. Keep on chuggin along - you are the fuckin GOAT, bud.
The game itself; the premise; the graphics, etc.; are very interesting and fun, but this basic-ass 'quick-sliding battle gauge' is such a turd that I'm deleting the game altogether.
Why would anyone make a so-called game where reaction response + system response combined is the primary mode for which every interaction >in a story-based game< is done? It completely undermines the rest of your ideas for the fun of the game by making it frustrating and timing-based in spite of any and every thing else you might compose for this story/game along your way.
Making a game more difficult/frustrating by adding more ability restrictions like a stamina meter, doesn't make it more fun. The complete opposite, actually.
Most people play games to escape pointless obstacles and just enjoy a fantasy scape instead. If you need a challenge to produce endorphines, stick with reality. Real life is a horror show - you'll love it.
I've had version .44 for about a year and a half now and it seems like there's nothing past a 'potential' .45 still..? Is this accurate? Is this CPE game still in production? It's a really fantastic game and I would happily pay good money for the finished deal once we get there but a lot of these projects seem to just sort of wither away no matter how great or far along they seem to be sometimes, right.. No real update in this long says it's dead.
Whatdya say?
Wow. I’ve played through many Ren’py games before but this one is by far the best yet.
The storylines are fascinating, interesting and while somewhat derivative (Ready Player One combined with a couple other fun premises), which is totally fine as I love those stories as well, and putting them into an exciting H-game format is even better.
The animations, coupled with your sound effects and music, just *chef’s kiss*
I actually had to come here to place a review purely based upon this one scenario in the game (no spoilers, don’t worry) when your group first arrives in the Ogygia server and the encounter there. That? The whole thing from start to finish is so goddamned enthralling that I just had to come throw flowers at your feet for a second, is all. I’m still replaying that over and over on auto-play just to sit back and enjoy it as it should be. Headphones, full sound, everything.
Very well done, and I not only look forward to the completion of this story, but anything you end up creating after this as well. Cheers!
I'm pretty well into this game and I'm really enjoying it. The characters, the animations, the textures on their skin, etc. looks excellent. The ambient music is beautiful and each track, for its respective scenario, seems to set the right feel for them. Great balance of ominous to warmth to humor, and of course sexuality.
The Noreia character is really interesting and beautiful and her arc is exciting as well. I don't really have any gripes at all, just wanted to report my enjoyment and respect for a job well done so far. I'll look forward to your future works as well. Thanks for sharing this story!