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This was nicely scoped for a jam. Though the levels are much more simple and self-contained, I feel like there's some good variation in the movements that the player is being asked to do across the game.

The way the physics engine is used is a little rough around the edges - the player passes slightly into level the floor/ceiling/platforms when landing, and getting stuck on walls when pressing against them while falling feels like it works against the kind of experience that the game is trying to convey.

Short and sweet, and it's always nice to see a submission with sources!

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Thank you very much for commenting!!! I am starting and I am trying to participate in these competitions.

By the way, precisely the fact that when pressing against the wall it stays still was a bug and I tried to implement it as a mechanic (it looks like it didn't work out very well for me) but well, I don't think it affected the gameplay much

I'm sorry for my English, it's not my main language since I speak Spanish and I'm still studying it

Your English is good enough for me! :D

If you've decided to embrace it intentionally, then that's valid! I feel that mechanic would be stronger if there were levels that benefit from "wall grabbing" - the ones that are there now don't offer a player much opportunity to use that effectively.

Best of luck!