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Great concept! I'm impressed by the level of thought you put into this. It seems you have done your research with these birds and have experimented in other jams with what worked and what didn't. When moving forward with your game, it sounds like you'll have a strong foundation to work from.

Some points I think you may want to consider:

(Only brainstorming here, these aren't suggestions)

  •  Keep in mind the balance between realism and player enjoyment. I think you're right to move away from the plane controls as those don't seem natural, but controls that are too complex might turn away some players.
  • Instead of solely relying on a health bar indicator for how the player is doing, you could also add visual elements for this metric. Maybe something like the birds plumage becoming more vibrant in colors as they eat more insects - signifying a healthier bird. Something like that.

I'm excited to see how this turns out! It's nice to see such a unique perspective on a game concept. Good luck on the project. :)

As far as your first brainstorming bullet point where I am right now is that the numpad (84562) controls the flap direction. 5 being a neutral up. 5 all of your thrust goes up, and the others are half in their direction and half up, so you still kind of fall and need some up flaps to stay aloft. This is pretty intuitive but has drawbacks for changing camera direction. I need to work on banking for that I think. I haven't quite settled on a banking mechanic for turning the bird yet (perhaps numpad 7 and 9) but I don't know how those should translate into animation that looks like something birds actually do, they don't really lead with their nose like a plane. 

The second point you bring up is something I think I need to take really seriously. It is really nice because I already had already planned on using a feather texture that lacks an RBG color map and just using those channels to mask different feathers (I get my normal and roughness from displacement anyway). Point is for the feathers that are sexy plumage (the blue on a tree swallow) I could lerp between a muted blue and a bright one based on how healthy you are getting. I wouldn't have thought to do this if you hadn't mentioned it. I already want to track the players progress and use it to make the bird sing better based on how well you are doing.