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(1 edit)

Wonderful game, man! I'll never grow tired of PSX era horror asthetics, yet you have your decidedly unique spin on them. Still thinking about what I exactly did in the game.

Also, props for the soundwork. I inched across each door in the hall listening to see if I can pick something up. Or the groaning sounds of...whatever is down there. Playing this with a headphone really pulls you into that dreary world.

May you be inspired to make more of these. :)

I'm very glad you enjoyed. And good thing you like the PSX aesthetics because that's all I can do, as a fledgling 3D modeler.