Good day.
There isn't currently a way to do this, as gold cannot be used as an ingredient. It would be possible to add a cost to the crafting run once function, and then re-enable the function for the recipe to have a recurring cost, but there'd be no way to indicate to the player that there was a cost, or that it was paid, and there'd be no way to stop the craft from succeeding if the player didn't have enough gold.
On the other hand, an extension to add gold costs (and actually show them in the crafting confirm window) is on my roadmap for this. I can't say when you could expect it to happen, but it's being worked on.
~Ramza