AAAA I want to enjoy this more but the fact that death sends you back to the title screen of all places totally kills it after a small while. The game has some solid controls and I liked the progression of getting a weapon and then fighting, but yeah it eventually gets frustrating to sit through that cutscene over and over when you know there's no reason to. The difficulty formula is generally [chance of dying] x [penalty for dying]. If there's an update to this later on I'd definitely definitely appreciate having easier points to retry from.
Viewing post in Rin Satsuki Wants to Exist jam comments
yeah, i'm planning on making a version 1.1 with a reasonable difficulty + speedy text (hopefully a bit more content too?). i used a few too many random attacks in my haste to finish the game on time, and i want to make it more fair.
if you want to see the ending to make voting for some of the categories possible, i've uploaded a playthrough at https://www.youtube.com/watch?v=-mTSH2AEQAQ, which, while having rather poor video quality, works well enough to read the dialogue.
thanks for playing, though! if you're still interested, check back after voting period is over and maybe i'll have the new version ready.