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(1 edit)
  • It's hard to read the text in movement (accessibility)
  • Music have a dark somber atmosphere and game is more on the fun ludic side
  • Some materials were floating and I couldn't compost them
  • Energy was down and game ended but spacebar didn't work to start again

On another note, I wish there was a 1P mode, more info on the Energy bar (why should I care, who's energy is that) and more regarding composting. A common misconception is that if we leave things to compost on the ground it will be taken care of - but in reality it will attract bugs if not properly managed. 

Graphics are cool and the overall game can be a nice introduction on the topics for a younger audience  :)

(+1)

Thanks for playing and taking the time to provide feedback. I'll try address each of your points below.

  • Sorry to hear you had some trouble reading the text. Totally makes sense from an accessibility perspective. Will fix this post-jam. If you have any particular suggestions I'm all ears!
  • The music is a heavily slowed down version of some selected movements from Vivaldi's Four Seasons. This was done to reflect the slower timescales of composting but I agree  with your assessment that it isn't a perfect match.
  • Sometimes the physics of Godot bugs out and material gets stuck. Not sure what the story is there, it's an ongoing investigation.
  • The game getting stuck at the end is a known bug, caused by a typo in the input detection code. Was a 2 second fix but unfortunately snuck its way into the jam build. You'll just have to refresh the page to reload.
  • Even though the intended way to play is 2 player, you can technically play single player. You just have to play both roles. Controls were intentionally chosen to provide this option.
  • Energy was originally called Compost Health but was changed near the end as I was trying to implement an ability which used this resource (which didn't make it in anyway). At the time Energy felt like it made more sense for this purpose but it should have been left alone.
  • Agreed that more info on composting would have been nice. The game is designed to be an entry level introduction to composting so we did't want to info dump players but a little more info on the process would have definitely helped contextualise the actions.

Hey, thanks for taking time and answering my points! I didn't expect it haha

On text: the less the better, really. No animation would improve it greatly and you can also check for contrast (between the type color and background). You can also have those as options if you find it would fit the game best, here are some points to consider: https://accessible.games/accessible-player-experiences/access-patterns/clear-tex...

And on composting: I understand the need to be an introduction but I would be worried it can cause misconceptions (there's some comments saying they couldn't put things on ground as kids because it would attract bugs... their parents were right!). A disclosure could take this into consideration and direct people to search more for example, without changing the game :)